Most games you play have carefully designed levels that always remain the same. Experienced players know exactly what happens at any given time, when to jump and what button to press. While this is not necessarily a bad thing, it does to some extent reduce the game's lifespan with a given player. Why play the same level over and over again? One way to increase your game's replay value is to allow the game to generate its content programmatically – also known as adding procedurally generated content. In this tutorial, you will learn to create tiled dungeon-like levels using an algorithm called the Drunkard Walk. You will also create a reusable Map class with several properties for controlling a level's generation. This tutorial uses Sprite Kit, a framework introduced with iOS 7. You will also need Xcode 5. If you are not already familiar with Sprite Kit, I recommend you read the Sprite Kit Tutorial for Beginners on this site. For readers who are not yet ready to switch to Sprite Kit, fear not. You can easily rewrite the code in this tutorial to use Cocos2d.


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