Monday, January 16, 2017

Design Patterns — Creational Patterns — Factory Pattern in Swift


As a budding computer scientist, you no doubt have heard of design patterns in your classes and learning paths. Design patterns are blueprints which outline the best practices that create re-usable object oriented code, solving common software problems. To avoid giving you a long history lesson, I will describe the origin of design patterns as dating back to the 1970s but gaining wide acceptance with the release of Design Patterns: Elements of Reusable Object-Oriented Software, published in 1994 and authored by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, collectively referred to as the Gang of Four (GoF). The book was wildly successful due to its description of 23 classic software design patterns. Design patterns are extremely useful for helping you break down complex systems into components that very often, fit into one of the design patterns described by the GoF. Because I know, as developers, we love to learn and sometimes need quick references to do our jobs better, I'm dedicating time to write a series of articles, of which this is the first, to show how to use each GoF design pattern in Swift.


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This article is related to

Swift,iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,Swift Design Pattern,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Objective C

Alamofire Tutorial: Getting Started


Alamofire is a Swift-based HTTP networking library for iOS and Mac OS X. It provides an elegant interface on top of Apple's Foundation networking stack that simplifies a number of common networking tasks. Alamofire provides chainable request/response methods, JSON parameter and response serialization, authentication, and many other features. In this Alamofire tutorial, you'll use Alamofire to perform basic networking tasks like uploading files and requesting data from a third-party RESTful API. Alamofire's elegance comes from the fact it was written from the ground up in Swift and does not inherit anything from its Objective-C counterpart, AFNetworking. You should have a conceptual understanding of HTTP networking and some exposure to Apple's networking classes such as URLSession. While Alamofire does obscure some implementation details, it's good to have some background knowledge if you ever need to troubleshoot your network requests. You'll also need CocoaPods installed to pull Alamofire into the project.


I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

Stay tuned to my blogtwitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.


This article is related to

Swift,iPad,Alamofire,iPhone,iPhone Resources,iPhone Articles,iPhone Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments

Friday, January 13, 2017

Using AsyncDisplayKit to Develop Responsive UIs in iOS


Let's get back to 2011, when I have seen this brilliant guy called Mike Matas on Ted introducing this new way of reading books interactively with a polished user interface as well as this astonishing user experience. The app was ridiculously fluid that you cannot believe it is run on a mobile device. Later that year, the company Push Pop Press behind this app was acquired by Facebook to take full advantage of the tools created on their behalf and let billions of users have this great experience.


I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

Stay tuned to my blogtwitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.


This article is related to

iOS, iPhone, iPad, Objective-C, Swift, xCode, AsyncDisplayKit

In-App Purchases in iOS With Swift 3


In-app purchase is a great feature for all those developers who want to get more revenue and offer extra content and features through their applications. For example, for games you can buy gems or coins, and for photography apps you may unlock new effects or tools. And you can do all this using a credit card or other payment method, without exiting the app. In this tutorial I'll cover all the necessary steps to create a Consumable and Non-Consumable IAP product on iTunes Connect, and I'll show you the code you'll need to purchase both items. I've made a sample Xcode project with a label and two buttons, so download it and follow along with this tutorial to understand how it works.


I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

Stay tuned to my blogtwitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.


This article is related to

iOS, iPhone, iPad, Objective-C, Swift, xCode, iOS In App Purchase

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