Showing posts with label Bonjour Games. Show all posts
Showing posts with label Bonjour Games. Show all posts

Monday, May 6, 2013

Creating a Game with Bonjour – Networking Overview

Bonjour is a technology that makes the discovery of services very easy. Despite its power and ease of use, it doesn't receive much attention in the Cocoa community. Bonjour works very well with the CocoaAsyncSocket library, an open-source library that provides an Objective-C interface for working with sockets on iOS and OS X. In this series, I will introduce you to Bonjour and the CocoaAsyncSocket library by creating a simple, networked game. Along the way, I will initiate you into the world of networking by discussing the TCP and UDP protocols as well as sockets, streams, and ports!


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Tuesday, April 30, 2013

Creating a Game with Bonjour – Game Logic

In this article, we will discuss two topics, (1) creating the game and (2) leveraging the foundation that we created in the previous articles. In the previous article, a bug has found its way into our project. I must admit that it took me quite some time to discover this nasty, little creature. Don't worry, though. We will squash this bug as we go and I will show you exactly where it is causing havoc. Even though I could have updated the previous article to get rid of the bug, I prefer to show you how to find and fix the bug as it will help understand how the CocoaAsyncSocket library works. We have quite a bit of work ahead of us so let's get started.


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