Showing posts with label XCode. Show all posts
Showing posts with label XCode. Show all posts

Wednesday, August 12, 2015

Storyboard Reference, Strong IBOutlet, Scene Dock in iOS 9

Apple has done some optimization in both Xib and Storyboard files. And because of this optimization, you can now define an IBOutlet as strong, instead of weak. Apple pointed this out at the last WWDC, so let's give a look at this in more details. You can find in the documentation the chapter Managing the Lifetimes of Objects from Nib Files:


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Friday, August 7, 2015

Advances in Testing With Xcode 7 and Swift 2

In the early days of iOS, tools to facilitate testing were not a major focus of Apple's Developer Tools team. This has gradually changed over the years with the introduction of the XCTest framework and, more recently, support for asynchronous and performance testing. With Xcode 7 and Swift 2, Apple is taking another big leap to improve testing in Xcode. In this tutorial, I'm going to walk you through three significant additions that will make testing easier and more enjoyable.


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Thursday, June 25, 2015

13 Xcode Tips That Will Help You Conquer Xcode

What is less-than-comforting—especially to newcomers—is the sheer amount of things that Xcode can help us do. To those new in this area Xcode can feel incredibly overwhelming. To those with years of Xcode experience still find themselves learning little details that improve their productivity. My message to those new to this space is to not drown yourself out by learning everything there is to know about Xcode. Focus on the important elements that matter today and let your experience guide you to new areas of the tool.


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Monday, February 10, 2014

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Much has been written about managing multiple versions of Xcode. With the release of the Mac App Store, Apple changed the Xcode install process. It's time to revisit this discussion, including installation of older Xcode versions as well as some tips on managing beta releases. Prior to the Mac App Store, it was quite simple to work with multiple versions of Xcode, as each release had an option to specify the destination folder during install. No more, installations (non-beta) will overwrite an installed version of an app with the latest release, as each new release is installed in the /Applications folder with the name Xcode.app.


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Friday, January 17, 2014

What is Code Pilot?

Code Pilot is a plugin for Xcode 5 that allows you to quickly find files, methods and symbols within your project without the need for your mouse. It uses fuzzy query matching to compute a list of results sorted by their relevancy. With just a few keystrokes you can jump to the method you're looking for.


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Thursday, January 2, 2014

Familiarizing Yourself With Xcode

This post is a quick rundown of the Key Elements of Xcode and a quick start guide to a Hello World App. I won't get into all of the nitty gritty details of what Xcode can do, but I will provide some information on the most useful bits of Xcode.


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Saturday, November 30, 2013

iOS SDK : Xcode Snippets

iOS development all but requires the use of Xcode. To its credit, Xcode has improved pretty consistently over the last couple of years. Sure, it still has its... quirks, but hey—things could be much, much worse. Working in an IDE may not be as cool as working in your favorite decades-old editor) (or that other one), but you know what is cool? Autocompletion. Not to mention Build & Analyze, Breakpoints, and Instruments. This is all to say: if we're resigned to use an IDE in our development workflow, we might as well make the most of it, right? So this week on NSHipster, we're going to talk about one of the more powerful yet underused features of Xcode: Code Snippets. From @interface declarations to if (!self) return nil; incantations, there is a lot of avoidable typing in Objective-C. Xcode snippets allow these common patterns and boilerplate code to be extracted for quick reuse.


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Thursday, October 3, 2013

How To Use Git Source Control with Xcode in iOS 7

Whether you're a solo developer or working on a team, if you're not using source control for your projects, you should be. Source control is amazing because it helps you more easily revert to older version of your code, see how your code has changed over time, and work as a team. And one of the best source control systems is built right into Xcode – Git! Git is a distributed version control system initially developed by Linus Torvalds, the principal force behind the development of the Linux kernel. The nice thing about Git is there doesn't have to be any central repository – everyone can have their own view of the code, and pull in changes from other sources. In this tutorial, you'll get hands on experience with Git and learn how to use it directly inside Xcode, the command line, and even how to integrate your Xcode projects with Github, a popular online git repository. This tutorial is fully updated for iOS 7 and covers Git using Xcode 5.


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Monday, June 17, 2013

KSImageNamed-Xcode

Can't remember whether that image you just added to the project was called button-separator-left or button-left-separator? Now you don't have to, because this will autocomplete your imageNamed: calls like you'd expect. Just type in [NSImage imageNamed: or [UIImage imageNamed: and all the images in your project will conveniently appear in the autocomplete menu.


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Friday, May 24, 2013

How To Prototype In Xcode Using Storyboard

When you're designing a new app, traditionally we've either hand-drawn the prototype or simply dug in and started writing code. Meng To demonstrates how the new Storyboards feature in Apple's Xcode lets you create high-fidelity prototypes without writing a lot of code... and then build the rest of your app from that Storyboard prototype.


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Saturday, May 18, 2013

Logging with Xcode Breakpoints

If you don't already know about it, setting actions for breakpoints in Xcode is a great way to monitor repetitive code without adding a bunch of NSLog() to your code.


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Wednesday, March 20, 2013

Today iOS Development Resources, Open Sources, Articles, Tutorials and Samples

Today iOS Development Resources, Open Sources, Articles, Tutorials and Samples

1. Xcode Plugin Providing Easy Use Of The Uncrustify Code Beautification Tool


An Xcode plugin allowing you to use the code beautification tool Uncrustify directly within Xcode.

You can find BBUncrustifyPlugin-Xcode on Github here.

A very convenient way to use the excellent Uncrustify tool.

2. Open Source Objective-C Category That Makes Block Related Logging Statements More Meaningful

An objective-c category enhancing blocks providing meaningful logging statements when working with blocks and NSLog.

You can find BlockTypeDescription on Github here.

A very useful add-on for working with blocks.

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Wednesday, March 13, 2013

Making a simple Twitter app using iOS 5, Xcode 4.2, and storyboards

Let's use iOS 5, Xcode 4.2, and storyboards to make a simple Twitter app that will list tweets, and, when you click a tweet, show details about the tweet and user.


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</ span>Twitter App, iOS 5, iOS, Xcode 4.2, XCode,Storyboards, Storyboards in iOS, Storyboards in iPhone, Twitter in iPhone, Twitter in iOS

Friday, March 8, 2013

Xcode 4.6 Recommended Build Settings

Xcode 4.6 introduced a number of additional compiler warnings that are enabled by default for new projects. Unfortunately the release notes are none too clear about the new options:

LLVM: New compiler warnings to help find subtle behavioral bugs when using automatic release counting (ARC) and weak references.

If you have an existing project you can update to the new recommended build settings from the project page using the "Validate Settings" button:

✔ Read More...

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Friday, February 1, 2013

Injection for Xcode Source

Injection is a plugin for Xcode that allows you to "inject" Objective-C code changes into a running application without having to restart it during development and testing. After making a couple of minor changes to your application's "main.m" and pre-compilation header it will connect to a server running inside Xcode during testing to receive commands to load bundles containing the code changes you make.

✔ Read More...


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Wednesday, December 26, 2012

How to Use Instruments in Xcode

You've written your first iOS app - congratulations! Achievement unlocked! What next? How about learning some new features of your development tools to help make your future app projects even better (and maybe help debug problems that arise in your existing apps). Matt Galloway takes you on a tour of the Xcode 4.5 instrumenting tools, showing you how to do profiling, examine the heap, find memory leaks and more.

✔ Read More...

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Today's iOS Developer Resources

1. Free Xcode Plugin That Makes Working With Strings Easier

A free Xcode plugin that makes working with strings easier allowing you to edit an unescaped version of the string in a callout bubble automatically placing the escaped version within your code.



You can download HOStringSense through Github here.

Simply compile and drop the plugin into your plugins directory.  Further information is on the Github page.

2. Library Allowing Access Of NSUserDefault Variables As Properties

A library that makes working with NSUserDefaults easier by allowing you to work with NSUserDefaults as properties.

You can find GVUserDefaults on Github here.

A simple idea that should save you some time when working with NSUSerDefaults.

3. NSNull Category That Returns Nil Rather Than Throwing Exceptions When Using Null Objects

An NSNull category that extends Objective-C returning nil rather than throwing an exception when you try to message a null object.

You can find NullSafe on Github here.

This should definitely help to knock out a lot of if statements from your code.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them in comment section.

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Sunday, December 23, 2012

Xcode Plugin Collection For Minimizing Distractions/Fixing Auto-Completion And More

A collection of free Xcode 4 plugins providing a number of fixings for eliminating distractions, changing auto-complete behaviour and more.

You can download Xcode 4 fixins through Github here.

A very interesting and useful set of Xcode plugins.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them at the below comment section

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Tuesday, November 13, 2012

Building Your App for Distribution Updated for Xcode 4.5.2


To prepare your iOS app for distribution on the App Store, you'll need to create a release build for it. You should already have created your distribution certificate and provisioning profile before starting. (If you haven't, log into the Developer Portal to create them.)


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Checklist for Submitting an App to the App Store Updated for Xcode 4.5.2


You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. For best results you should fill this out before you even begin working on any apps, because it can take several weeks for the contracts to be approved by Apple.


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