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Showing posts with the label WinRT

Unity 3D on WinRT and WP soon

With the public beta of Unity 3D 4.2 there is some great stuff coming for Windows Phone 8 and Windows RT. Unity 3D is a great cross platform engine for creating games. It's architecture translates you're game to native calls in C++ on DirectX or OpenGl. You visually design the game and add game logic in your favorite programming language (C#, Javascript or BOO). The designer is available for both Mac and Windows users. You can publish you're games to most major platforms and devices (Xbox 360, PS3, Mac, Windows, Linux, iOS, Android, Flash, Facebook).
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Sending In-Application Toast Notifications in WinRT for C#

When building a Windows RT application (based on C#) it is pretty common that you will want to notify your user of an event. It is more common that you are going to want to do this in a way which is not intrusive, aka does not get in the way of the user. Luckily for you the WinRT team has built a great toast notification engine into the framework.

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WinRT - Custom WrapPanel

It all started out pretty usual. With Windows 8 on it's way out I was asked (or rather assigned a task) to create a newspaper app for the company I work for. After sorting out all the interesting stuff (like connecting to API, serialization/deserialization of articles, session management) I've got to the point of presenting the data to the user. My basic concept was to show the article as a collection of article elements (images, paragraphs, videos, graphs, etc.) in multiple columns of same width. Something similiar to this (random googled image).

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