There's something about mazes than amazes me. They seem simple, but the math behind them can be very complicated (at least for a guy like me). Yet they have a draw that's hard to resist. Then there's the whole being inside of one, working your way out (i.e. just about every adventure game ever written?).

Today's project takes us through not only the creation/generation of a random maze, but how, using the power of the new 3D features in Silverlight 5, we can also explore our creations too.

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