Friday, January 13, 2017

In-App Purchases in iOS With Swift 3

In-app purchase is a great feature for all those developers who want to get more revenue and offer extra content and features through their applications. For example, for games you can buy gems or coins, and for photography apps you may unlock new effects or tools. And you can do all this using a credit card or other payment method, without exiting the app. In this tutorial I'll cover all the necessary steps to create a Consumable and Non-Consumable IAP product on iTunes Connect, and I'll show you the code you'll need to purchase both items. I've made a sample Xcode project with a label and two buttons, so download it and follow along with this tutorial to understand how it works.


I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

Stay tuned to my blogtwitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.


This article is related to

iOS, iPhone, iPad, Objective-C, Swift, xCode, iOS In App Purchase