The iOS platform has been somewhat handicapped when it comes to games due to the twin stick interaction paradigm prevalent on games consoles. Even having physical buttons that give tactile feedback about what control the player has used existed on the first Atari consoles which hard glass screens cannot recreate. On screen twin stick controls have improved over the years, but still don't offer the responsive feedback of dedicated hardware controls, and will always have the problem of obscuring part of the user interface and the action going on in the game. All this has changed in iOS7, with Apple quietly announcing the Made For iOS (MFi) Game Controller specification at WWDC 2013 and the first three controllers having come to market 7 months later.


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