External fonts are quite important to make apps look attractive. They help to reduce the overload of graphic files. For example, if an external font can't be imported into your application, then developers turn to graphic designers to design a caption or header text and use them as a JPEG or PNG image. To some extent, this can help in static requirements like a caption or the header text of a screen. But what if it's a dynamic text? For example, a score board for a game. The score figure is dynamic. If the boss insists to go with a better design for the board and if the system has a limited set of fonts, we end up recreating the complete set of numbers and manipulating the display using code. All these are painful processes. Moreover it's always cool to have open options. As the font set in Mobile phones would be very limited, we are in great need to look out for third party fonts. Windows Phone supports third party / external fonts for us. It's a breeze to pull them up into our app. As I'm saying this, I'm sure someone might be screaming "External fonts don't work in Windows Phone apps". Anybody who's trying to use external fonts must take note of the below points.


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