This tutorial will explore alternative mobile interaction methods like trackballs, mice, and styluses. To explore this concept, we'll focus on enhancing a drawing application to add support for these input devices. Android devices are now many and varied, with differing hardware controls as well as software versions. In a recent series, we created a drawing app for Android using touchscreen interaction, but some users may be accessing your apps through different methods. For example, the Android platform runs on devices with trackballs, styluses, and even the traditional mouse and keyboard model. In this tutorial, we will run through the options you can explore when making apps accessible to a range of user hardware, as well as outlining additional capabilities these interaction models offer.


I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

Stay tuned to my blogtwitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.


This article is related to

Android, Android Development, Android Resources, Android Samples,Mobile Development Tutorials,Mobile Developments