When Apple announced iOS 7 back in June at WWDC, they also announced a number of exciting new APIs for developers. The API that caught my attention the most was SpriteKit. This is a new 2D rendering engine built primarily for game development. It allows you to compile the same code for iOS and OSX, meaning with just a few tweaks you can build a game that is available on Mac, iPad, iPod and iPhone! Combine this with the new GameController API, the rumours of a new Apple TV and the rapid level of iOS 7 adoption and you have something pretty exciting! As soon as the developer preview SDK and documentation were released I started exploring the new API. I found the API very easy to get to grips with, especially after watching the WWDC videos and reading through the documentation. I'd never done any game development before, so this blog explains the very basics of getting a simple game up and running with SpriteKit.
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iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,SpriteKit ,iPhone Game Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Objective C
iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,SpriteKit ,iPhone Game Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Objective C
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