With Xcode 5 Apple is releasing Sprite Kit, a great new tool for making 2D games that abstracts away a lot of boilerplate. I threw together a quick demo using the Apple Adventure game as a reference. The code referenced in this blog post can be found here: https://github.com/asail77/OLTTSpriteDemo As you scan through the code, you will notice that most of it is located in OLMyScene.h. With 541 lines of code, you are able to get a big bang for your buck! This is because Sprite Kit does most of the work for you. All you have to concentrate on is the logic of your game and the graphics.


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