Continuing from part 1, part 2, and part 3, let's now talk about using in-app purchases. The technical details and some useful design thoughts can be found on How to support in-app purchases on the Windows 8 developer center. What I want to add to that discussion are some observations from a few other apps. First, with the obvious case, you can use in-app purchases to turn certain features on. This includes turning off ads, meaning that you use an in-app purchase for this purpose rather than converting a trial to a paid app as in part 3. Here, you're thinking about how a user can convert money (their money) into added capabilities.


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