It's a simple word game that allowed the user to find anagrams within a scrambled word, awarding Scrabble-based points and extra time based on the word found. I reveled in my cleverocity (I know - that's not really a word, which is ironic when you consider the nature of the code this article describes), and congratulated myself for a job well-done. Since my current job requires coding within WPF, I got the urge to revisit Anagrams, and give it a much-needed facelift.
I must admit that while I tried to use certain patterns and WPF practices, I certainly didn't make heroic efforts to stay rigidly within their implied guidelines. Everything in programming is a trade-off, and rigid application of those kinds of rules has absolutely no place in software development. Given the nature of and size of this application, that idea is even more applicable.
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This article is related to
C#,.NET,Architect,Intermediate,VS2010,.Net,Articles,Computer Tutorials,Game Development,Games,Anagrams,WPF,WPF Games
C#,.NET,Architect,Intermediate,VS2010,.Net,Articles,Computer Tutorials,Game Development,Games,Anagrams,WPF,WPF Games
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