This is the third (and the last) article about design patterns. In the first article of this series I have discussed about creational design patters. The second article was about structural design patterns and now I will describe another set of patterns called Behavioral design patterns.

A behavioral pattern explains how objects interact. It describes how different objects and classes send messages to each other to make things happen and how the steps of a task are divided among different objects. Where creational patterns mostly describe a moment of time (the instant of creation), and structural patterns describe a more or less static structure, behavioral patterns describe a process or a flow

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