Sometimes you have some code that needs to run after a storyboard has completed. In my case I'm working on a little board game, and after each move (which I animate using a Storyboard), I need to figure out the next move, and either start a new play-animation or pass the turn to the other player.

Therefore I run in a loop until the turn is over. You can detect when a storyboard has finished when the "Completed" event triggers, but that makes for some recursive spaghetti code. It's much easier if I could just "await" the storyboard using a task. So I created the little extension method below that makes this possible.

Read More from: Original Source


I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

Stay tuned to my blogtwitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.


This article is related to

C#,.NET,Intermediate,Advanced,VS2010,.Net,Articles,.Net Tutorials,C#,Mobile Development Tutorials,Mobile Developments,Window Phone Tutorials,WP7,WP8