This article focuses on Unity interception. Interception is a technique that's useful when you want to modify the behavior of individual objects without affecting the behavior of other objects from the same class, very much as you'd do when using the Decorator pattern (the Wikipedia definition of the Decorator pattern can be found here: bit.ly/1gZZUQu). Interception provides a flexible approach for adding new behaviors to an object at run time. These behaviors typically address some crosscutting concerns, such as logging or data validation. Interception is often used as the underlying mechanism for aspect-oriented programming (AOP). The runtime interception feature in Unity allows you to effectively intercept method calls to objects and perform pre- and post-processing of these calls.


I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

Stay tuned to my blogtwitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.


This article is related to

C#,.NET,Architect,Intermediate,VS2012,.Net,Articles,Computer Tutorials,Unity Interception