Last year, I decided I finally wanted to take the plunge into DirectX development. I'd done a little bit of OpenGL programming several years ago, but no graphics development since then. I bought a few DirectX books, worked through several online tutorials, and tried out the Visual Studio project templates and graphics asset tools, but wasn't sure how to put all this information together to write a simple 3D application. Enter the Visual Studio 3D Starter Kit (or Starter Kit, as I'll refer to it in the rest of this post.) The Starter Kit takes the Visual Studio graphics tools and the templates to the next level with a simple, yet complete application. The Starter Kit ships as source code, so you can read the code, learn from it, and adapt it to use in your own apps.

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