This tutorial is the second installment in an AppCoda series on design patterns started last week. There are 23 classic software development design patterns probably first identified, collected, and explained all in one place by the "Gang of Four" ("GoF"), Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides in their seminal book, "Design Patterns: Elements of Reusable Object-Oriented Software.". Today, we'll focus on two of these patterns, "observer" and "memento," which fall into what the GoF calls the "behavioral" category. Software development is an endeavor into modeling real world scenarios in the hopes of creating tools to enhance the […] This article, Design Patterns in Swift #2: Observer and Memento, was originally published at AppCoda.
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iOS,Tutorial,design pattern,memento,observer,swift
iOS,Tutorial,design pattern,memento,observer,swift
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