The cross-platform game engine Unity has powerful support for creating 2D and 3D games. It's a great choice for aspiring game developers, since it works for most mobile, desktop and console platforms, and even better, it's free to use for lower-revenue developers and studios. One of the key components of Unity are physics joints, which let you create various connections between objects in Unity. Using joints, you can describe a connection between two objects, which means you can simulate the physics of almost any multi-part object you can think of, including doors, sliding platforms, chains or even wrecking balls! :] This tutorial will focus on using joints in Unity 2D, although Unity supports joints in its 3D engine as well.
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