If you are writing a WP8 app which needs to play a lot of sound effects (say, for a game), then you will invariably encounter some challenges in figuring out the right approach to playing sounds on the WP8 platform. There are several choices, and some are better in other situations than others. This is post is not mean to be a comprehensive review of all options, but rather an outline of what has worked for me (and why). First, I've written Windows 8 'Metro' style apps which have played sounds nicely, so when we started porting a Win8 app to WP8, AND understanding that now WP8 is supposed to use the same kernel as Win8, I thought porting the sounds would be a breeze. Turns out there are some subtle (and not-so-subtle) differences in the two platforms.


I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

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