Windows Runtime, or WinRT, is the new Microsoft framework for building Windows Store apps targeting Windows 8. Windows Runtime supports development in C#, Visual Basic .NET and C++ as well as JavaScript. Windows Store apps run on both x86, x64 and Windows RT platforms without modification. These apps can run on both tablets and Windows 8 desktop computers. Windows Store apps can't run on Windows Phone 8, however. You can write apps for Windows 8 and Windows RT that share code and look the same to users on each device because each has a Windows Runtime, a core CLR and similar XAML UI vocabularies; but you still need to build them as two different apps and publish them to two different stores: the Windows Store and the Windows Phone Store. Because of the differences in the APIs, you'll also need to modify and adapt some code—UI design in particular—to the different form factors and resolutions. This article is the first of two I'm writing for Windows Presentation Foundation (WPF) and Silverlight developers who are creating Windows Store apps. This first one is more theoretical, whereas the second is more practically oriented. In this first article, I explain some of the new features in Windows Runtime andthe most common differences you'll encounter when transitioning to Windows Store app development, coming from a world of either Windows Phone 7, WPF/Silverlight or even traditional .NET development. (For a comprehensive list of changes, see the .NET for Windows Store apps overview.)
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