Since Windows Vista, DirectX has been the core graphics API for the Windows platform, enabling graphics processing unit (GPU) acceleration for all OS screen-drawing operations. However, until Windows 8, DirectX developers had to roll their own UI frameworks from the ground up in native C++ and COM, or license a middleware UI package such as Scaleform. In Windows 8, you can bridge the gap between native DirectX and a proper UI framework with the DirectX-XAML interop feature of the Windows Runtime (WinRT). To take advantage of the API support for XAML in DirectX, you're required to use "native" C++ (although you have access to smart pointers and the C++ component extensions). A little basic knowledge of COM helps as well, although I'll spell out the specific interop you must perform to bring the XAML framework and DirectX operations together.
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</ span>XAML, DirectX, C++, Windows Store Apps, .Net,Architect,Intermediate,VS2010 ,Articles,Computer Tutorials
</ span>XAML, DirectX, C++, Windows Store Apps, .Net,Architect,Intermediate,VS2010 ,Articles,Computer Tutorials
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