I have recently been coding a Windows 8 Metro Style App using the new Windows 8 Consumer Preview bits and Visual Studio 11 Express. The app is going to be a retro shooter that takes advantage of HTML5 Canvas for the main game engine and then several Windows 8 Metro Style App Features. Rather then wait for the game to be completely finished I figured I would start sharing some of my development experiences here on my blog.

One of the first ideas I had was for a "Gravity Pulse" power that would be granted upon earning a predefined a amount of points (1,500 pts being the default). Every time the user gains these amount of points a custom sound file will be played and then the screen will display a message to shake the device. If the user shakes the device within a predefined amount of time all ships on the screen will blow up.

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